Abductions happen. But this time it’s the woman you were about to marry. Descend into the dungeon alone. Find your way to the temple. And for the love of gods, save her. So begins The Nightmare of Druaga: Fushingo Dungeon, a turn-based 3D dungeon crawler on the Playstation 2.
Here’s what I learned after my first few sessions of play.
Inherently slow pace. Do you enjoy a deliberate slog from one monster to the next? I hope it results in regular progress in the story and/or character(s) abilities. It’s too early in my adventure to be sure.
Success requires customization. Leveling up is not the only way you ready yourself for new challenges. Analyzing and tweaking, on a regular basis, what you wear and carry will impact how far you get.
Encumbrance. Okay, I was on the seventh level of the first dungeon before I tried to pick something up and read one of the most annoying phrases in RPG history: “Too many items.”
I wonder if there is much of a story after the introduction. Other than a flaming sword I found, are there interesting ways to improve your avatar’s performance? Will there be enough pay off for all the time spent grinding and customizing?