X-Men is a 1993 platformer for the Sega Genesis that cleverly brings many superheroes into the action however, awkward level design and clunky controls keep the game from being satisfying.
“Sometimes… You have to crush your enemies where they live!!!” says a menacing Magneto as this title opens. He then sends a beam that controls the X-Men training facility, the Danger Room. Aztec-ish warriors begin throwing spears your way and annoying bees are slapping you down. But you are one of the X-men! These adversaries aren’t worthy of you. Well, in the Danger Room, they might be. So dodge spears, knock out hives and soon you will be getting your butt kicked by more infamous baddies. Gambit is fun to play and the game would be better if he was the star with several lives. Instead, there are three other main heroes (Cyclops is blah, Nightcrawler is niche and Wolverine is just sad) and you will have to make do with one life each. There is a nice supporting cast of heroes (Rogue, Storm, Archangel and Iceman) that come into the game for one-offs and Jean Grey makes her presence felt, as well.
- After choosing the difficulty level (I strongly suggest amateur), you are asked to select a hero. There are four choices but the images are too small to tell who you are selecting. However, after pressing Start, you may cycle left and right to see the choices more clearly.
- During gameplay you may switch between the four main heroes and call upon support heroes. You do this by pressing Start, selecting your hero, then pressing Start again. The new hero does not appear on screen until you press the A button.
- Between levels or after one hero’s demise, you can find and smash orbs that give you extra health and power.