Videogame, Gameboy, 1991
In 1991, we didn’t have a Game Boy Player (2003) to install on our Gamecube (2001) with a WaveBird Wireless Controller (2002). These upgrades make the gameplay of some Game Boy titles, including R-Type, obscenely better.
R-Type is a port of a horizontal shooter coin-op. It’s a stripped down version that plays very well, making good use of a limited color palette. Your ship and enemies (that aren’t bosses) use red and environments use green/blue. The colors and shading pop on the white background. It’s a stark contrast built for the low light of an original Game Boy screen and I love the lack of busyness on screen. It’s challenging from the beginning but there’s a variety of cool power-ups to help you along the way. Plus, you can hold down the fire button to increase the power of your shot. Replaying levels is not so bad when you have multiple ways of dispatching your foes. Enemies are imaginatively drawn aliens or tech and the structure is a common one with stages ending with an outsized boss.
Fantastic shooter with a high replay value requiring critical thinking just as much as quick reflexes.