Quick Reviews – Videogames

1942 (NES, 1986) This vertical scrolling shooter from CAPCOM is a port of the arcade game by the same name in which you fly a WWII fighter plane through waves of enemy planes. It’s a top down view 2D game though some 3D movements are simulated. This NES port has levels similar to the original but the port has a slower game speed, thus its levels are more survivable. 1942 always feels consistently structured, even when new enemy plane types are introduced. Before long you will smoothly dodge and effortlessly destroy your enemies. However, the game flow is not infallible. Shots fired at you and some enemy planes are difficult to see when flying over land. There are not many types of power-ups, but they hold enough interest and value to risk a plane/life going after them. The ability to “continue” gameplay after death is unlimited (no quarters required) and allows you to get further in the game without having to start again from the first level. Complete the game because you enjoy it, not to view the ending screen. Or you will be disappointed. Overall: Smooth, often seamless, arcade shooter. Rating: 778 [Posted 12/1/19]

Oink! (Atari 2600, 1983) In this game by Activision, you take control of each of three pigs in order to defend your homes against the powerful breath of the wolf. The wolf will blow away pieces of the house until he has a clear shot, then will attempt to use his breath to suck you in to him. You spend your time frantically rebuilding the house to block the wolf from sucking you in. There is no way to win, per se. You are delaying your doom long enough to rack up a high score. The characters in this drama are big and chunky which makes them pretty darn cute. The action is solid and there is a bit of strategy involved but the game gets repetitive, even tiring before long. Thankfully the game pauses on its own after the destruction of the straw (yellow) and wood (brown) houses, giving you a chance to rest. Overall: Adorable frantic action that gets old fast. Rating: 455 [Posted 12/7/19]

Vulgus (Arcade, 1984) In this vertical shooter from CAPCOM, you are being chased relentlessly. Even though some enemies will begin with a predictable pattern, their next moves will be determined by your own. This means you are never really comfortable and although the controls are velvety you may find yourself moving frenetically to avoid enemies. You will operate a twin shooter with unlimited fire that also has missiles that can cut through multiple ships. There are power-ups but don’t try too hard to grab them. Ships/lives are very important since there are no “continues.” You can easily be surprised by enemy ships coming on screen from the top and sides. So you may want to stay towards the bottom center when able. The graphics are attractive with a nice variety of landscapes and enemy types, but nothing too ambitious. Overall: Clean arcade twin shooter in which you are the prey. Rating: 652 [Posted 12/4/19; reviewed using Capcom Classics Collection Vol. 1 (PS2)]

I Can’t Carry Anymore!

UnknownEncumbrance, in role playing games, means how much you can carry. This is usually determined by the total weight of the items you are carrying. A common definition of encumbrance is “a burden” and for most tabletop role playing game enthusiasts, it’s an apt definition in more ways than one. So, it’s often ignored. I mean, who wants to limit how much of the dragon’s treasure you will bring back to your own den? In role playing videogames, it often can’t be ignored because it’s an integral part of the game. Champions of Norrath (2004) attempts to give players the best of both worlds, a limiting factor for realism and an unrealistic way to horde your winnings.

Champions of Norrath is an action oriented role playing videogame. The action comes from hitting and shooting things while the role playing comes, in part, from collecting gear to improve your character’s performance. Often when I compel my warrior, Morg, to pick up something, he will bleat, “I can’t carry anymore!” In which case, I transport Morg to the store and lighten his load in exchange for gold coins. In this game although weapons, armor and other equipment have weight, gold coins do not. This is a treat since Morg is currently holding 1,114,064 gold coins. But it’s also a bit silly.

Grade 6 Content (6.NS.B.2)

Investigate

Q1:  If 1 gold coin weighs 1 ounce, what is the weight of the gold Morg is carrying in pounds?

Q2:  If a car weighs 3,000 pounds, about how many cars would it take to equal the weight of the gold Morg is carrying?

Key

If 1 gold coin weighs 1 ounce, then the weight of 1,114,064 gold coins is 1,114,064 ounces.  There are 16 ounces in a pound so,

1,114,064 ounces / 16 ounces per pound = 69,629 pounds, the number of pounds in gold coins that Morg is carrying.

If a car weighs 3,000 pounds then Morg is carrying,

69,629 pounds / 3,000 pounds per car = the weight of more than 23 cars in gold coins.

That’s one way to bury the local cutpurse.

The Nightmare of Druaga: Fushingo Dungeon

151105-Nightmare_of_Druaga,_The_-_Fushigino_Dungeon_(USA)-1Abductions happen. But this time it’s the woman you were about to marry. Descend into the dungeon alone. Find your way to the temple. And for the love of gods, save her! So begins The Nightmare of Druaga: Fushingo Dungeon, a turn-based 3D dungeon crawler on the Playstation 2.

Here’s what I learned after my first few sessions of play.

Inherently slow pace. Do you enjoy a deliberate slog from one monster to the next? I hope it results in regular progress in the story and/or character(s) abilities. It’s too early in my adventure to be sure.

Success requires customization. Leveling up is not the only way you ready yourself for new challenges. Analyzing and tweaking, on a regular basis, what you wear and carry will impact how far you get.

Encumbrance. Okay, I was on the seventh level of the first dungeon before I tried to pick something up and read one of the most annoying phrases in RPG history: “Too many items.”

I wonder if there is much of a story after the introduction. Other than a flaming sword I found, are there interesting ways to improve your avatar’s performance? Will there be enough pay off for all the time spent grinding and customizing?